![]() Once you do find a new area, it does a fairly good job of acclimating you to the rules that it wants you to follow, which culminates in a final sequence of puzzles that I can only describe as utter madness, and then, calm. Some of that I fault with the game, in being so wide open for you to explore, it’s easy to wind up in a place with rules in place that you aren’t familiar with. I’ll admit to giving in to temptation to see guides to understand what I wasn’t seeing. ‘I don’t have time for this!,’ I constantly had in my head as a struggled with puzzle after puzzle. As you leave the first area of the game, a small walled in castle, you’ll begin to find more puzzles, and they’ll start to introduce more complex rules, separating by groups, symmetry, tetris shapes, and then the real curve balls show up where rules are combined, making for some of the most aggravating moments in gaming. But how can this game get more complex when all you’re doing is drawing lines? Well, it actually gets to be the most frustrating thing about The Witness. The premise is simple, draw lines within the game’s given puzzles, from point A to B, all the while exploring an island that is devoid of any other human interaction. The Witness is not your typical puzzle game, nor is it your typical exploration game. For me, it came after completing the game and feeling miserable about the ending, then reading an article and jumping back in, only to realize I had been working towards solving a key puzzle that would hit me square in the face. About midway through the game I hit a wall where I became very frustrated, and then like many articles state, it clicked, and that point seems to be different for each person. ![]() ![]() Chalk it to frustration, chalk it to a limited time in which I had to juggle my leisure time of gaming with everything else in life, chalk it to questionable design choices. Count myself among the converted, though an interesting fact of my time with The Witness, I hated about eighty percent of my time with the game. There’s been a ton of articles since the release of Jonathan Blow’s, The Witness, pretty much everything positive that could be said about it, has been said. ![]()
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